Year:   20232022 2021 2020 2019 2018

⚠️ WARNING: Potential spoilers below.

Version 0.3.7h – 31 December, 2022


Tallowmere 2 now supports Steam Input natively.

This should improve controller support on Windows, macOS, and Linux for the following controllers:

  • Nintendo Switch Pro Controller
  • PlayStation 3 Controller
  • PlayStation 4 Controller
  • PlayStation 5 Controller
  • Steam Controller
  • Steam Deck
  • Xbox 360 Controller
  • Xbox One Controller
  • Various other controllers
Enable Steam Input

Steam Input needs to be enabled both inside and outside the game.

  1. Connect your controller to your computer, and ensure its batteries are charged if needed.
  2. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Enable Steam Input.
  3. Launch the game, then select Options > Input > Controller Module > Steam Input. You may need to restart the game afterwards.
Select a configuration

Ensure a Tallowmere 2 configuration is selected for your controller. Steam's "Generic Gamepad" configuration will not work.

One of the official configurations should be selected by default, but if not...

To access the configurations, you can use Steam's Big Picture mode, or launch the Steam Input overlay in-game by going Options > Input > Steam Input Config.

Once the Steam Input menus are open for your controller, click "Browse Configurations". I've created official configurations for the PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch Pro Controller, and Steam Controller, but you can create your own configuration if needed.

Essentially, each button, trigger, and stick should be mapped to its corresponding action.


If you'd prefer not to use Steam Input, you can still use InControl Legacy or InControl Native.

Disable Steam Input, then enable InControl

For InControl to work, Steam Input needs to be disabled outside the game. In-game, InControl needs to be enabled.

  1. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Disable Steam Input.
  2. Launch the game, then select Options > Input > Controller Module > InControl Legacy or InControl Native. You may need to restart the game afterwards.


If your controller is not automatically detected by Steam Input nor InControl, you can now create Custom Gamepad profiles, which will let you map all the buttons, triggers, and sticks yourself.

To create and use a custom gamepad:

  1. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Disable Steam Input.
  2. Launch the game, then select Options > Input > Controller Module > InControl Legacy or InControl Native. You may need to restart the game afterwards.
  3. Go into Options > Input > Custom Gamepads.
  4. Select one of the empty profile slots.
  5. Using the checkbox list, go through each item to assign each button, trigger, and stick.

  6. Afterwards, you can edit the gamepad's name, select the gamepad's style (Nintendo, PlayStation, Xbox, etc), and test the controls.
  7. Lastly, enable the "Custom Gamepads" option.


  • Disabled background blur when using the menus to prevent screen crashes from sometimes occurring.
  • Improved error text when using the mobile store.
  • Suppressed various EGL errors as warnings.
Alert Box:
  • Now resizes to fit properly on small screen resolutions if needed.
  • Glyphs on buttons now update better when switching input modes.
  • Fixed issue where the game could switch to keyboard input if a gamepad's left stick was slightly moved. (generally affected PlayStation 4 controllers)
  • Fixed issue where menu content could scroll accidentally for a few frames when using a gamepad.
Mobile devices:
  • Fixed an issue where a short freeze could happen every minute if the device was offline or unable to resolve a DNS address.
  • Updated Unity's Services Core package to 1.7.0 to fix and improve various issues.
  • Updated Unity's In App Purchasing package to 4.5.2 to fix and improve various issues.
  • When using Steam Input, the LED light on supported controllers now shines blue, green, yellow, or purple depending on your player selection.
  • Updated Steamworks SDK to 1.53a.

Version 0.3.7g – 26 November, 2022


  • Further fixes to address crashes after slaying an enemy.

Version 0.3.7f – 25 November, 2022


  • Fixed a crash that could happen after slaying a Zaerie.
  • Target Android API level is now 32 (Android 12L).

Version 0.3.7e – 21 November, 2022


Blessings (iOS & Google Play):
  • Fixed an error on the Blessings tab.

Version 0.3.7d – 20 November, 2022


  • The "Auto-equip Loot" option is now disabled by default. You can still manually equip loot using Quick Swap, Weapon Selector, or Inventory menus.
  • Fixed a bug with Bloat explosions and "From the Grave" grenades.
Online Co-op:
  • Fixed and improved various health-related number issues. Healthbar numbers and health syncing should now be more robust.
  • Fixed an issue with the Magic Mirror where health would become out of sync after changing characters.
  • Fixed a memory error crash that would occur after a party died and returned to Tallowmere's Keep.
  • Fixed a memory error crash that could occur if the game disconnected unexpectedly.
  • Fixed an issue where mobile devices could not reconnect to a game.
  • Fixed an issue where players could not resume a game when utilizing iOS Family Sharing.
  • Default target frame rate is now 60 FPS.
  • Added an "Exit" button on the title screen and pause screens.
Mobile Devices:
  • Added a frame rate option for 120 FPS.
  • Added an advanced option: "Delete Cloud Data". This will remove and reset all cloud data that is stored for the game.
  • Fixed an issue where the Core Supporter Pack was not always being checked thoroughly at startup.
  • Fixed various errors and crashes with the mobile store.
  • Added an effects option: "Menu Animations". Enabled by default. Disabling this option will reduce certain animations when using the menus, such as tab animations and text animations.
  • When using touchscreen, added a tooltip with instructions to use the side arrows to navigate between pages.
  • The Blessings, Core Attributes, and Journal categories now resize their content to fit horizontally if needed.
  • Improved handling when using the Grid layout for the Weapon Selector.
  • Refactored some of the UI pooling systems to improve performance on low-end devices. Some single-frame quirks may be present.
  • Fixed an issue when viewing Achievements where the right panel would not scroll enough.
  • Fixed an issue in the Advanced Options category where the cursor would reset to the first item after toggling an option.
  • Fixed an issue where menu tabs could become clipped. Tabs now resize to fit.
  • Adjusted startup loading sequence to reduce amount of time spent looking at a blank screen on low-end devices.
  • Adjusted how audio files are loaded to resolve performance hiccups on low-end devices.
  • Fixed an error when dying with the Inventory menu open.
  • Fixed various transaction bugs related to integer integrity.
  • Updated Unity Core Services package to 1.5.2.

Version 0.3.7a – 29 October, 2022


  • Fixed an issue that could prevent scores from being uploaded to the leaderboard server.
Online Co-op:
  • Added a flag for the new server in Ukraine.
  • Fixed a memory error regarding character levels.
  • Fixed a startup error that could happen with Google Play.
  • Updated Unity In App Purchasing package to 4.5.1.

Version 0.3.7 – 23 October, 2022


Cloud Sync (iOS & Google Play):
  • Fixed an issue where saved games, achievement progress, and account info was not syncing properly on startup. Files should now sync properly.
  • Added a "Cloud Sync" item on the Account tab, allowing you to manually synchronize your saved games and achievement progress.
  • Added support for the Razer Kishi V2 gamepad.
  • Added a "High Performance" advanced option. Enabled by default.
  • The "Post-processing" effects option is now disabled by default.
  • Created a EULA regarding the Valve Anti-Cheat (VAC) system being utilized.
  • The Account tab now states the status of the Valve Anti-Cheat system.
  • Clarified in-game text if a user has a VAC ban, even if from a different game.
  • Fixed an issue where unpausing the game would lower your shield.
Core Supporter Pack (iOS & Google Play):
  • Improved handling if in-app purchases are disabled on the device.
  • Improved handling if the mobile store system failed to initialize.
  • Improved performance for receipt verification.
  • Fixed and handled various errors and crashes regarding the in-app purchase system.
  • Updated the Unity In App Purchasing package to 4.5.0.
  • Added checks to the Inventory and Merchant menus to ensure items are refreshed properly.
  • Enabled Unity's "incremental garbage collection" setting to try and resolve stuttering issues.
  • Improved handling if the leaderboard overlay can't be opened due to an error.
  • Improved integrity of certain integers.
  • When using the main menu, corner info is now hidden if post-processing effects are disabled.
  • When using the Dev Bar, updated text to say "Dev mode enabled" rather than "Cheats enabled".

Version 0.3.6c – 4 October, 2022


Screen resolutions:
  • Fixed an issue where the initial screen resolution could be set too small.
  • Fixed an issue where screen resolution options were not being populated correctly.
If text looks too large, please try choosing a higher resolution within:
  • Options > Screen > Screen Resolution

Version 0.3.6b – 2 October, 2022


Loadout tab:
  • Fixed an issue where weapon slots would not appear.
  • Addressed an issue where the game's Account file could become too large.
  • There is a known issue where saving to iCloud can fail if files exceed a certain size. This will be addressed further in an upcoming patch.

Version 0.3.6a – 14 September, 2022


  • Fixed an issue where the Stone of Diashan could appear multiple times in a room.
Online Co-op:
  • Improved flow when loading a saved game that is already running on a server. The client now gracefully connects to the game automatically, rather than being disconnected.
  • Fixed an error that could cause servers to become unstable.
  • Repeated errors now cause the server to crash, rather than filling up the hard drive with ginormous log files.
  • Improved handling of errors and alerts if network connections fail.
  • Fixed an issue of being unable to load saved games from a server.
  • Improved clarity on Account tab if account was banned by VAC.

Version 0.3.6 – 6 September, 2022


  • Leaderboard score entries are now uploaded to the web server, and then submitted to their native platform afterwards (Steam, iOS, Google Play, etc).
  • Entries now contain extra debug info, including a copy of the saved game before death.
  • The server will retain the extra info for the best scores, in case investigation needs to be carried out later on.
  • If an entry fails to be submitted (due to network issues or other errors), the entry will remain within your account file. The game will attempt to upload again when available.
  • The server will reject entries from accounts that have received a ban.
  • Ruleset 0.3.6 is the new default ruleset. There are no gameplay changes from the previous Ruleset 0.3.1 – this is just for the sake of clarity with the new Leaderboard process.
Online Co-op:
  • The game now checks account status with and VAC upon startup.
  • For Steam, servers now check with VAC to ensure players are in good standing.
  • For iOS and Google Play, servers now check with to verify player receipt info.
  • Servers will reject connections from banned or unverified players.


  • Improved gamepad support with macOS 12.5.
  • Upgrading to macOS 12.5 is recommended, as 12.5 fixes many Bluetooth gamepad issues.
  • InControl Native is now the recommended controller API module again.
  • For Steam, before launching the game, adjusting Tallowmere 2's properties to force Steam Input as "Disabled" is also recommended.
Nintendo Switch Pro Controller:
  • Improved button glyphs.
  • Fixed an issue on macOS where the AB and XY buttons were backwards.


  • Signing into Game Center is no longer required to purchase or restore the "Core Supporter Pack".
  • Improved basic menu navigation when using a TV remote.
  • Improved handling when attempting to use a TV remote while in a dungeon. For now, a touchscreen, gamepad, or keyboard is required to play the game.
Inventory and Merchant menus:
  • Fixed a caching issue.
Bug reports:
  • Improved debug logging.
  • Removed cloud sync text from the Online Co-op category to avoid confusion.
  • Updated Unity In App Purchasing package from 4.1.4 to 4.4.1.

Version 0.3.5f – 19 June, 2022

Cross-platform play between Steam, Android, and iOS is almost ready. Getting closer.

Meanwhile, still improving stability, and addressing some cheating that's been happening.

Thanks for your continued patience and support.

– Chris


Due to a small number of players cheating, a ban system has been added.

For Steam, the Valve Anti-Cheat system (VAC) is now enabled.

Examples of cheating include:
  • Manipulating saved games, souls, character levels, and memory values using an external application.
  • Submitting illegitimate leaderboard scores.
If your account receives a ban:
  • Information will be listed in your Account tab.
  • Your game will no longer submit scores to the leaderboards, and existing scores will be removed.
  • You will not be able to play online.


  • You must now be facing a door to open the door.
Online Co-op:
  • Added handling for unknown message IDs.
  • Improved handling for invalid object data.
  • Improved handling for malformed JSON strings.
  • Fixed an error in the Couch Co-op menus if user was not yet a Core Supporter.
Treasure Chests:
  • Fixed particle streaking issues during loading, especially for Elite Chests.
  • Fixed a crash that could happen if "Verbose Stats & Achievements" was enabled.

Version 0.3.5e – 23 May, 2022


  • Recent changelogs now have tags for improved categorization.
  • Improved various sound effects.
  • Fixed an issue where buttons would become transparent when an enemy became stunned.
  • Fixed issues with the Blessings tab.

Version 0.3.5d – 17 May, 2022


  • Further fixes to prevent crashes when attempting to submit a leaderboard score but unable to communicate with Steam's servers.

Version 0.3.5c – 15 May, 2022


  • Pagination dots have been replaced with page numbers for clarity.
Couch Co-op:
  • Fixed an error when trying to load a game with 3 or 4 players.
  • Fixed a crash when trying to submit a leaderboard score but unable to communicate with Steam's servers.

Version 0.3.5b – 12 May, 2022


Couch Co-op:
  • Fixed an issue where the Loadout tab would not work correctly.
  • Improved tapping detection.
  • Fixed an issue where Room Modifier text could be positioned incorrectly if UI scaling was greater than 100%.

Version 0.3.5a – 12 May, 2022


Weapon info now has three visibility modes:

  1. Full info
  2. Basic info
  3. Icon only

New action: Toggle Weapon Info

Allows you to change the visibility mode.

  • Default keyboard binding: T
  • Default gamepad binding: L3 / Left Stick Button

You can also click or tap your weapon info to change the visibility.

New advanced options: Weapon Info Visibility

Weapon info can now be minimized automatically.

For mobile devices, the options are enabled by default. For desktop, the options are disabled by default.

Options include:

  • Enemy Checking (Left Side of Screen / Whole Screen)
  • Minimize When Attacking
  • Minimize When Jumping
  • Minimize When Using Shield
  • Minimized Mode (Icon Only / Basic Info)
  • Maximize After Combat

The new options apply to single-player and online co-op games.

Couch co-op games hide weapon info more aggressively, and info is often hidden rather than minimized. Still, the "Toggle Weapon Info" action lets you switch between full info and basic info.


  • When using the Weapon Selector, you can now press LB / Left Bumper / L1 or RB / Right Bumper / R1 to navigate your weapons.
  • Added a Quick Swap button.

  • Menu items with long titles now fade on the side, rather than being truncated with "...".
  • Prompts for "Skip cutscene?" have been made smaller.
  • Fixed an error with the internal aim target system.

Version 0.3.5 – 26 April, 2022

Getting closer to the cross-platform release for mobile.

– Chris


  • Added support for the Krom Kloud game controller.
  • The game no longer attempts to automatically sign in during the very first startup.
  • Improved sign-in handling if no Internet connection is available.
  • Fixed a sign-in issue where the game could stall; a Cancel button now appears if signing in takes too long.
  • Fixed a text rendering error on the Core Supporter Pack screen.
Online Co-op:
  • Ranged weapon attacks are now synced properly across all clients, regardless of screen resolutions, aspect ratios, and creature visibility differences.
  • Bow aiming, Multishot procs (especially for Boomerang), and Storm Cloud attacks are now properly synced.
  • If a soul spawns too deep within a corridor, the soul now moves closer to the door to ensure it can be collected.
Sound Effects:
  • Reduced the volume of the Tallowmere's Keep entrance sound after using a waypoint.
  • Walking calculations in Tilted rooms, for both players and AI, have been greatly improved.
  • Creatures now walk smoothly up inclines.
  • Improved wall checks and ledge checks for AI.
  • Menu buttons for "Up" and "Down" now animate initially to stand out.
  • Menu items for toggleable actions can now be double-tapped.
  • Improved bottom button width boundaries.
  • Fixed an issue where certain touchscreen button settings were not applied properly upon first load.
  • Fixed "Heal" button text not updating when changing language.
  • Added progress bar animations to various alert boxes.
Weapon Rack:
  • Fixed Poison Boomerang showing incorrect description text.
  • Updated engine to 2021.2.19f1.
  • Updated Post Processing package to 3.2.2.
  • Updated In App Purchasing package to 4.1.4.

Version 0.3.4a – 7 April, 2022


  • Fixed a crash that could occur after blocking 150 successive hits with your shield.

Version 0.3.4 – 31 March, 2022

Over the past couple months, development on the game has largely been spent getting the mobile version finalised, with support for cross-platform co-op with Steam and

0.3.4 is scheduled to be the initial mobile release when ready, but I am rolling this out to the desktop platforms first.

Final mobile testing is underway. Stay tuned.

– Chris


Hold to Jump:
  • Added option: "Hold to Jump". Available under Options > Advanced.
  • Privacy policy is now available under Options > Account.
  • Added account option: "Delete Data". This removes any statistics and analytical data that is linked to your account.


  • Xbox One Controller is now the default fallback controller type.
  • Left Stick Button (aka L3) and Right Stick Button (aka R3) are now bindable.
  • Improved detection and support for 8BitDo controllers, Nintendo Switch Pro Controller, PlayStation 4 controllers, PlayStation 5 controllers, and Xbox controllers.
  • Improved menu navigation if a controller uses BAYX layout instead of ABXY.
  • Added warning messages if actions are assigned to buttons that are not detected.
  • InControl Legacy is now the default controller module type, rather than InControl Native. The latest macOS 12.3 Monterey update seems to be less compatible with InControl Native.
  • The 12.3 Monterey update seems to severely break Xbox controller support.
  • Recommended controllers are now 8BitDo, PlayStation 4 (USB), PlayStation 5 (USB), and Steam Controller.


Couch Co-op:
  • Improved camera positioning and zooming when inspecting treasure chests.
  • Player weapon UI now hides after jumping, shielding, drinking, opening the weapon selector, or throwing a key.
  • Fixed an issue where players couldn't attack if their creature was behind their weapon UI.
  • Fixed an issue where treasure chest item pop-ups could show info for the wrong chest.
  • Fixed an issue where player weapon UI would sometimes not appear.
  • Fixed many jiggling UI text issues.
Debug Logging:
  • Debug data now includes a screenshot of the game.
  • Added advanced option: Verbose Statistics & Achievements.
  • Improved overflow prevention to check for 10 recent repeated messages, rather than 1 recent repeated message.
Online Co-op:
  • Final preparations for cross-platform play between mobile and desktop clients have been added. Stay tuned.
  • Fixed an issue where a key could be incorrectly held by multiple players.
  • Fixed an issue where disconnection alerts were not visible during a room transition.
  • Improved error handling when applying player creature data when joining a game.
  • Camera positioning is now improved if treasure chest UI exceeds top screen bounds.
  • Changelogs are now translated in-game (for recent and future versions).
  • Controller Debugger window now scales text to fit.
  • Feedback and bug report submissions now timeout after 10 seconds, rather than 7 seconds.
  • Fixed a raycast issue with many creatures where eye-check points were positioned on foreheads rather than eyes.
  • Fixed an error when applying poison particle effects.
  • Fixed an error when creating healthbar render textures.
  • Fixed an error with creature states.
  • Fixed an issue where local options could get reset during startup.
  • Fixed an issue where arcane arrow particles would linger too long.
  • Fixed an issue with the Loadout tab where weapon info could overlap description text.
  • Updated Unity to version 2021.2.16f1.
  • Updated Unity Post Processing package to version 3.2.1.

Version 0.3.3 – 5 February, 2022


Online Co-op:
  • Fixed an issue with saved games from previous sessions where enemies and objects could fail to spawn.
  • Improved data syncing when server vacuums an old room.
Lightning Bolts:
  • Fixed an error where damage could be 0 if its casting creature had died.

Version 0.3.2a – 31 January, 2022


Leaderboards & High Scores:
  • Times for entries longer than 24 hours are now formatted correctly.
  • Added measures to ensure unique creature states can only exist on the state stack once.
  • Improved clean-up methods after drinking potions.
Online Co-op:
  • Added measures to ensure multiple potions can't be consumed in quick succession.
  • Added measures to prevent creatures getting stuck in a soft-lock state with potions and keys.
  • Updated Unity Post Processing package from 3.1.1 to 3.2.0.

Version 0.3.2 – 28 January, 2022


  • Fixed and improved many collision and positional checks.
Boomerang + Multishot:
  • Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.

    Tallowmere 2 – Boomerang + Multishot
Online Co-op:
  • Increased debug logging, especially for room transitions – still investigating a rare error that can occur.
  • Added checks to ensure master NetIDs can't be created client-side when playing online.
  • Improved collision detection with shields and walls.
  • Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.

    Tallowmere 2 – Zaerie shield-bouncing
  • Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.
Other fixes:
  • Improved hit detection for projectiles and Flail balls.
  • Fixed an error in the menus when a category became empty.
  • Fixed an error when a Stun Bomb collided with an enemy on first frame.
  • Fixed an error with creature states.
  • Fixed sprite ordering issues with giblet body parts.

Version 0.3.1a – 18 January, 2022

Thank you for continuing to submit bug reports and suggestions!


  • Improved layer ordering for blood splats, chest items, and doors.

    Tallowmere 2 – Blood splats on a door

    Tallowmere 2 – Treasure chests and blood
  • Fixed issues with Elemental Spinner Traps, Flails, and Leaf Shield where position checks were not reset between room transitions. This caused improper collision sweeps during the first frame after a room became ready, causing creatures to receive damage incorrectly.
  • White keys no longer warp inappropriately when dropped against a wall or door.
  • Improved interaction priorities when multiple keys are near each other while also near a door.
  • Fixed an issue where a key could respawn after loading a saved game with key being held then unlocking a door.
Online Co-op:
  • Improved handling if a room transition occurs while using the Demon Statue, Magic Mirror, or Weapon Rack.
  • Fixed a sync issue where the "Auto-equip Loot" option would apply to non-local players.
  • Added checks to resync if a player reconnects just as a chest is being looted or a door is being opened.
  • Added sound effect when resyncing.
Steam Leaderboards:
  • Removed pagination buttons for Nearby and Friends entries.
  • Improved hit detection for Leaf Shield and Stun Bombs.
  • Fixed an issue where Bow rotation would not reset after drinking a potion or if their owner became incapacitated.
  • Fixed an issue where weapons could be held at a weird angle after resuming a saved game.
  • Fixed issues where weapons remained visible while shield was raised or while holding a key.
Other fixes:
  • Handled an error if an audio clip fails to load.
  • Handled an error when attacking.
  • Improved handling if the Discord module fails to initialise.
  • Fixed an error when equipping a melee weapon.
  • Fixed an error with game states.
  • Fixed an error with the Demon Statue.
  • Fixed an error with the menus.
  • Fixed errors with damage-dealing methods.

Version 0.3.1 – 11 January, 2022


Due to the following change, a new Ruleset 0.3.1 has been created, along with a new Steam Leaderboard for 0.3.1.

  • Pedestals no longer spawn if all unique curses have been acquired.

Previously, once all curses had been acquired, pedestals would effectively grant free rewards without any curses attached, which was not intended.

Lady Tallowmere wishes you good luck on the new leaderboard.


  • Multishot now affects Lightning Orb and Storm Cloud.

    Tallowmere 2 – Lightning Orb + Multishot
  • Fixed an issue where Multishot was not affecting Boomerangs consistently if Multishot Chance was not 100%.


  • Items in the Buy tab now show [Purchased] or [Sold Out] after a transaction happens.
  • If an item is purchased or sold, the item stays in the Buy tab, but becomes faded.
  • Items sold from players that the Merchant did not previously have are added elegantly without disrupting the current cursor position.

    Tallowmere 2 – Merchant online UI
  • Identified and hopefully fixed an issue where extra keys could spawn client-side that were not able to be picked up.
  • Refactored how keys are managed internally.
  • Fixed an error that could occur when loading a room if a bad key had been spawned.
Game Over:
  • Scores for leaderboard submissions are now synced for all players in the party.
  • The randomly-chosen "You Have Died" message is now synced for all players.
Return to Tallowmere's Keep:

Any player can now initiate the "Return to Tallowmere's Keep" button action.

Upon one player initiating the action, all clients will start a 10-second countdown timer, with their buttons showing the countdown.

All clients will restart the game:

  • if all players press the button before the countdown ends, or
  • once the countdown reaches 0.

  • TCP is now used as a fallback connection type if UDP connections fail.
  • Servers now prevent new players from joining a game if the party died in the home room without starting the dungeon.
  • When reconnecting to a game, the reconnecting player now becomes the captain if the previous captain is offline.
  • Improved handling if a client disconnected during the game-over sequence, then reconnected.
  • Improved handling to ensure creatures die in their proper rooms.
  • Added checks to handle errors during corridor transitions.
  • Fixed an issue where Hold-to-attack would send too many attack commands after throwing a key.


  • Categories are now better at remembering what item you had selected previously, especially when browsing the Merchant or viewing your Inventory.
  • Added various sound effects.
  • Performance improvements.
Quick Swap:
  • Fixed an issue where you could not swap weapons if your equipped weapon was marked as junk.
Saved Games:
  • Improved compatibility for loading older save file versions.
  • Fixed an error when reading saved games if a file had been copied in the saved game directory – duplicate files are now skipped.
Steam Leaderboards:
  • Fixed an issue where the leaderboard category was not being refreshed after the game submitted a score.
  • Fixed an issue where player avatars were not updated after being downloaded.
  • Updated to version
  • Improved string serialization.
  • Fixed an error where deserialization could fail (when loading saved games or receiving netcode messages) if a string contained too many non-ASCII characters.
  • Added a system message when a kitten has been slain.
  • Added checks to handle errors when rescuing kittens.
  • Added checks to handle errors when reviving a player.
  • Fixed an error with the boomerang if its parent creature died while the boomerang was flying.
  • Fixed an issue where creature necks could remain angled incorrectly after a cutscene had ended.
  • Fixed an issue where ranged indicators were being sporadic if Multishot Chance was not 100%.
  • Handled an error with the Unity graphics engine.
  • Refactored modifier UI lists to be handled better internally.
  • Suppressed a controller-related error as a warning.

Tallowmere 2
© Chris McFarland 2024
Nintendo Switch is a trademark of Nintendo

Tallowmere 2

  • Roguelike dungeon platformer

Cross-platform versions

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Standalone versions

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Game Info


Tallowmere 2: Curse of the Kittens

Mature 17+ – ESRB   16 – PEGI