Tallowmere 2: Curse of the Kittens

Tallowmere 2: Curse of the Kittens


5 January, 2018

Adventurers,

2017 was a positive, productive year for Tallowmere 2's development.

A handful of enemies, weapons, and modifiers have been added, allowing for fun 2D combat. Saving and loading works, coupled with randomised rooms and seeds. Network co-op is coming along. Keyboard, controller, and touchscreen controls are in, as is support for multiple languages.

2018's initial focus will involve implementing different game modes to give the game its purpose – short Room Attack and Time Attack modes for online romps, and longer runs for single-player and couch co-op.

Still to come: NPCs, dialogue, bosses, shrines, potions, mod support, and more of everything. Before delving into these, securing the scoring methods and gameplay loops for both online and offline play needs happen. Networking is a giant task, but it's getting there. Once the gameplay is properly loopable, alpha access will become available.

Thanks for your patience and support.

– Chris


Tallowmere 2 © Chris McFarland 2018

Tallowmere 2

  • Work-in-progress
  • Alpha ETA: 2018
  • Desktop, iOS, Android

Game Info

Player Modes

Development