Number adjustments. Elite chests. New shields. Many fixes.
Many of the dungeon's health and damage numbers have been tweaked. Things should feel more fair, and you might even feel overpowered at times! Lady Tallowmere hopes these changes makes your dungeon experience more pleasant. Still, please remember to keep your shield raised to avoid dying.
New dungeons now use Ruleset 0.3.
The previous Version 0.2 leaderboard is now known as Ruleset 0.2. It's been a fun journey over the past year with Version 0.2, potion exploits and all. Thank you for sharing your feedback along the way.
A new leaderboard for Ruleset 0.3 has been added. Lady Tallowmere wishes you good luck with your new high scores and speed runs.
Algorithms for enemies and traps growing stronger have been adjusted. Enemies and traps should feel more reasonable than Version 0.2.
Loot rarities and item tiers are now more random as you progress through the dungeon, rather than being guaranteed.
Enemy stat calculations no longer expect the player to have a minimum item rarities nor item tiers. As such, any fancy loot you find should keep you above the enemy scale in most circumstances. However, don't let your guard down...
Treasure chests now have a coloured indicator, signifying the rarity held within.
Elite enemies now guard extra treasure chests most of the time.
Elite chests become unlocked when the elite is defeated.
Elite chests contain a minimum 3-star rarity.
A new Basic Reward has been added: Health & Strength
Offers a small amount of max health and attack power.
This reward type is rolled with the existing "Strength" and "Health" reward types in the first two slots.
The third Mystery Reward slot now has a chance to expose what the reward is, rather than being a mystery.