Year:   20212020 2019 2018

⚠️ WARNING: Potential spoilers below.

Version 0.2.7 – 5 June, 2021

Welcome to the Inventory Management Update

This patch allows you to:
  • Mark items as junk
  • Sell all items marked as junk
  • Sort your inventory
  • Customise your Weapon Selector (added Radial and Grid layouts)
  • Customise keyboard weapon shortcuts


When browsing your inventory, you can now mark items as junk:
  • Keyboard shortcut: M
  • Controller: X Button
When interacting with the merchant, you can now sell all items marked as junk:
  • Keyboard shortcut: R
  • Controller: Y Button
Tallowmere 2 – Sell All Junk

When refreshing a category, items marked as junk will appear after non-junk items.


Filters have been added to the following tabs:
  • Inventory > Weapons, Shields, Potions
  • Merchant > Buy, Sell, Buyback
Filters allow you to sort your items by:
  • Attack Power / Health / Strength
  • Item Type / Weapon Type
  • Element
  • Gold Value
  • Modifier Count
  • Quantity

When refreshing a category, items marked as junk will appear after non-junk items.


A new Loadout tab has been added to your Inventory, letting you adjust the layout of your Weapon Selector.

Tallowmere 2 – Inventory Loadout tab

Three layouts are now available to manage slots for your weapons:

1. Dynamic (default)
  • Automatically creates and populates slots (up to 24 weapons).
  • Contains a filter to choose how weapons should be sorted.
  • Weapons marked as junk are omitted.
Tallowmere 2 – Weapon Selector – Dynamic

2. Radial
  • Contains 8 slots, much like a weapon wheel.
  • Weapons can be added to slots automatically, or chosen manually.
Tallowmere 2 – Weapon Selector – Radial

3. Grid
  • Customisable rectangle. Supports 1-3 rows and 3-8 columns.
  • Weapons can be added to slots automatically, or chosen manually.
Tallowmere 2 – Weapon Selector – Grid

For the Radial and Grid layouts, a related option has been added:
  • Options > Advanced > Auto-add Weapons
  • If enabled (default), weapons will be added to your Weapon Selector's Radial and Grid slots automatically.
  • If disabled, weapons will need to be added manually from your Inventory Loadout tab.
To access your Weapon Selector when in a dungeon, default bindings are:
  • Keyboard: Left Shift
  • Controller: B Button


You can now customise weapon shortcuts with number keys (1–9).

Shortcuts can be managed automatically based on your Weapon Selector loadout, or you can manually assign shortcuts.

When browsing your inventory, any weapons linked to a keyboard shortcut will have its number appear.

Added option:
  • Options > Input > Weapon Shortcuts
1. Automatic (default)

Lets you press number keys 1–9 to select weapons based on your Weapon Selector loadout slots.

Automatic does not allow for manual assigning.

2. Manual

Lets you assign weapons to number keys 1–9 as desired, regardless of slot order.

To assign a shortcut:

  • Equip a weapon.
  • Hold Alt or Ctrl, then press a number.
  • A notification will confirm the shortcut has been assigned.
  • Note that this only works if no menus are showing.

To load a shortcut:

  • Press the assigned number key by itself.
  • Note that this only works if no menus are showing.
3. Off

Prevents number keys from accessing weapons.


  • Added a debugger to assist with detecting controller IDs and buttons. Available under Options > Advanced > Controller Debugger.
  • Improved logging.
  • Fixed incorrect "time elapsed" header text.
  • Fixed issue where player creatures would always be positioned on the room's entry point.
  • Improved rendering performance.
  • Fixed radio-button items not being selected upon first load.
  • Fixed potential issues with option categories not populating their items.
  • Speech bubbles now only show once per room load. Leaving the home room resets this check.
Quick Restart
  • Fixed issue where player creature positions would not be stored correctly during savefile creation.
Weapon Selector
  • You can now click slots with your mouse.
  • Fixed index errors with slot navigation.

Version 0.2.6a – 26 March, 2021


  • Translation fixes.

Version 0.2.6 – 24 March, 2021


Hold to Attack:
  • Allows weapons to be used repeatedly by holding down the Attack action.
  • Available under Options > Advanced.

    Tallowmere 2 – Arcane Balls being used with the new Hold to Attack option.


  • Fixed an issue where client room numbers could become out of sync. Room transitions are now more robust.
  • Added messages if the server is waiting for players to load before allowing a room transition to occur.
  • Improved reconnection messages if a game does not appearing to be running. Now provides suggestions to load the game, or to refresh the list of games.
  • Fixed an error when attempting to load a saved game from a server.
  • Fixed a server error if a client disconnected when a game was being restarted.
  • Addressed issues with clients receiving incorrect potion messages.


  • Reduced intensity of stun particles on player HUDs.
  • Fixed an issue where particle density options would not be applied to player HUD particles.
  • Fixed an issue where poison particles were not appearing on player HUDs.
  • Fixed an issue where poison particles would persistently appear after changing screen resolution or UI scale.


  • Windows & macOS: Added support for PlayStation 5 controllers with InControl Native.
  • macOS: Fixed issues with Nintendo Switch Pro Controllers.
  • Fixed a controller-related error when quitting the game.


  • Critical error messages are now hidden by default.
  • Added option to display error messages. Available under Options > Advanced.


  • Simplified Chinese: Updated many strings regarding health, potions, and room modifiers.
  • InControl: Updated to 1.8.4.
  • Menus: Fixed top-right Refresh and Delete buttons not working with game controllers.
  • Fixed an error when sending session statistics.
  • Addressed a rare internal error when creating dungeon entities.

Version 0.2.5 – 16 March, 2021


Improved writing saved games:
  • Write times for large dungeons now takes ~1 second, rather than several seconds.
  • Reduced file size for large dungeons by ~50%.
  • Greatly reduced RAM usage when saving.
For file size and memory performance, old rooms are now "vacuumed" when the game is saved:
  • After reaching Room 12 or higher, rooms from ten rooms prior now become closed off.
  • Old rooms, excluding the home room, have most of their data stripped.
  • The western door from ten rooms prior becomes closed and permanently locked, since the preceding room is no longer usable.
  • The home room is left intact, though its eastern door becomes permanently locked once Room 1 is vacuumed.

  • Enabled online co-op for versions.
  • Online games are cross-compatible with both Steam and clients.
  • A special login key is required to play online.
  • For details on how to obtain your login key, please visit:
Loading saved games:
  • Fixed an issue of not being able to rejoin a loaded game. Account-matching is now improved between server and client, rather than relying on info stored in client's LocalSettings.ini file.
  • Fixed an issue where loading a saved game would not have its internal ID be reassigned on the server.
  • Fixed issue where poison ticks would not hurt enemies. Poison ticks now hurt enemies as expected.
Other fixes:
  • Fixed a timing issue where kitten-rescuing cutscenes could start if kitten had been slain.
  • Fixed an item network error during room transitions.
  • Fixed connection issues with long player names.
  • Addressed errors that could happen when returning to the home room at the end of a run.
  • Addressed errors that could happen if players disconnected during the home room cutscene.
  • Improved server debug logging.
  • Improved server directory integrity checks.


Input prompts:
  • Improved text contrast and visibility.
  • Added clipboard paste support – Ctrl+V on Windows and Linux; Cmd+V on macOS.
Simplified Chinese:
  • Fixed incorrect string for Modifier_ExtraCritDamage.
  • Rarity 4: Renamed Legendario to Épico.
  • Renamed Catbeast to Bestia Felina.
  • Renamed Bumerang to Bumeran.
Other fixes:
  • Fixed an error with low-health text during game over sequence.
  • Fixed an error when trying to click debug log file shortcut.

Version 0.2.4 – 1 March, 2021


  • Added Spanish / Español – translated by Martín Martos.


Online game-saving has been added:

  • Parties can now exit an online game and resume it later.
  • Online games are saved on the selected server when a party enters Room 1.
  • Games are saved to the server's disk when the party reaches a new room.
  • Games are linked to players' Steam accounts.
  • Games are retained for 90 days.
  • Games are deleted from the server's disk when the party dies.
To resume an online game from a previous session:
  • One player should load the game by going "Online Co-op", "Load game", select the server that was previously used, then select the game.
  • Once loaded, the game will appear in the "Join game" category for the other player(s).


  • Tabs are now separated into Single-player, Couch Co-op, and Online Co-op.
  • Servers are now listed in a category instead of a context menu.
  • Servers are now sorted by ping.
  • The best-ping server is now selected by default.


As part of an ongoing investigation into rare Unity engine errors:
  • Unity's "Use incremental garbage collection" option has been disabled for now.
  • Many checks around Unity's MonoBehaviour classes have been added.

Prior to 0.2.4, incremental garbage collection was enabled. It keeps performance smooth, but I suspect it was accidentally removing non-garbage pointers in memory, causing errors regarding lists, arrays, and null references. This patch will help see if incremental garbage collection was the underlying issue.

Frame rate performance should still be adequate, but if not, please submit in-game feedback, post on the forums, or email me.


Couch Co-op:
  • Fixed error during game-over screen if a controller had disconnected.
File System:
  • Improved handling of disk errors when writing LocalSettings.ini.
  • Fixed a pause menu issue.
  • Fixed certain buttons not updating when player changed input type between keyboard and controller.
  • Fixed date and time formatting issues.
Online Co-op:
  • Improved messages regarding timeout issues.
  • Fixed player name text-wrapping issues on treasure chest items.
  • Fixed errors with rewards and shields.
  • Added option: Advanced> Delete Local Settings.
Quick Restart:
  • Fixed player spawn point position being incorrect.
Steam Leaderboards:
  • Fixed issue where only one entry would be submitted per session. Multiple entries are now submitted per session, rather than being stuck in a queue.
  • Fixed a rare error after an entry finished submitting.
  • Addressed rare errors with the weapon selector and item pop-ups.

Version 0.2.3 – 22 January, 2021

This patch adds a couple language-related features, but is mainly focused on bug fixes.

There are still many features to be added. The list is large. Thank you for all the bug reports and requests. Working through things one at a time. Lots to do still.


  • Added Korean – translated by THE BALANCE.

    Tallowmere 2 – Korean
  • Deployed an online co-op server in South Korea.


  • Added IME (Input Method Editor) support. You should now be able to type in Simplified Chinese, Korean, and Japanese.

    Tallowmere 2 – IME support
  • If Windows’ IME is enabled, a globe icon will appear beside the input field in-game.
  • This works for online chatting, editing text in the menus, and using the in-game feedback form.
macOS & Linux:
  • Unfortunately, the current Unity engine has issues with IME support on macOS and Linux. I have submitted a bug report to Unity; let’s hope IME support is improved in a future Unity version.


  • Entering a corridor or waypoint now causes players to drop any key they are holding. This should resolve issues of not knowing where keys are taken.

    Tallowmere 2 – Keys amp; Waypoints
  • Keys are no longer affected by Magnetism for 0.6 seconds after being thrown. This allows keys to move away from the player.


  • Corridors affected by the Tilted room modifier now have extra force to ensure keys and treasure are obtainable.

    Tallowmere 2 – Tilted


  • Servers no longer process regular damage messages if a cutscene is playing.
  • Fixed rooms failing to load if one client happened to disconnect mid-load. Clients now reveal the room ~4 seconds later regardless if other clients are ready.
  • Fixed issue where player positions could be set incorrectly upon room load.
  • Fixed issue where a client could not perform certain actions after reconnecting.
  • Fixed error where kittens could receive fatal damage at the same time a cutscene could start.
  • Fixed various errors regarding doors, holding and throwing keys, treasure chest interactions, pedestal interactions, and damage constructors.
  • Improved handling of Demon Statue messages.
  • Improved server debug logging.


  • Fixed long right-panel titles overlapping text underneath. Text content is now wrapped and pushed appropriately.
  • Navigating menu items with keyboard keys no longer scrolls right-panel content.
  • Improved handling if maximum saved game limit is reached.



  • Scythe & Temperament: Projectile spawn point has been corrected.
  • Addressed issue with low-health warnings causing errors in rare cases.
  • Fixed core attributes sometimes failing to recalculate, and improved the recalculation process.
  • Fixed co-op revival triggers sometimes being activatable in single-player games.
  • Fixed buff and debuff labels not updating when changing language.
  • Fixed waypoint sounds emitting multiple times in the same frame in co-op.
  • Fixed issue where command-line launch arguments would be written to LocalSettings.ini.
  • Fixed error with creatures being slayed at the same time the game is paused.
  • Fixed error with weapon modifier UIs sometimes failing to update.
  • Fixed audio not fading out when exiting the game.
  • Fixed various errors regarding projectile collisions, weapon visibility, shield positioning, creature states, elemental spinner traps, game states, ranged weapons, and alterant calculations.
  • Improved null-reference checking against MonoBehaviours in many places.


  • Updated Unity to 2019.4.12f1.

Version 0.2.2a – 1 January, 2021

Happy new year! This patch addresses several issues to keep the dungeons running smoothly.


  • Progress for unlocking Toxic Grenades and Lightning Grenades should be working now.


  • Fixed gold icon position issue on Merchant menus.
  • Fixed capitalisation issues on menu titles.


  • Fixed error if a kitten died while player tried to interact with the kitten in the same frame.
  • Fixed bug where explosions were always treated as Fire damage.
  • Fixed error when viewing the "Options > Input" tab after finishing a Couch Co-op game.
Online Co-op
  • Fixed the Host tab sometimes being blank after joining a game, causing errors.
  • Re-enabled Unity's "Physics 2D > Use Multithreading" option – recent bug reports show disabling this did not improve anything.
  • Fixed waypoints in Tilted rooms sometimes not working.
  • Various improvements.
  • Fixed various errors with Boomerangs, Magic Mirror, creature deaths, info overlays, item comparisons, and projectile spawning.

Tallowmere 2
© Chris McFarland 2021

Tallowmere 2

  • Roguelike dungeon platformer
  • Work-in-progress

Download & Play

Steam Steam Out Now Out Now
  • Player modes:
  • Single-player
  • Couch Co-op
  • Online Co-op
  • Upcoming platforms:
  • Mobile: Q3 2021
  • Console: Q4 2021


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Game Info


Tallowmere 2: Curse of the Kittens