The Inventory Management Update
5 June, 2021
Version 0.2.7Welcome to the Inventory Management UpdateThis patch allows you to:
JUNK BE GONEWhen browsing your inventory, you can now mark items as junk:
When refreshing a category, items marked as junk will appear after non-junk items. SORT YOUR STUFFFilters have been added to the following tabs:
When refreshing a category, items marked as junk will appear after non-junk items. WEAPON SELECTOR LAYOUTSA new Loadout tab has been added to your Inventory, letting you adjust the layout of your Weapon Selector. Three layouts are now available to manage slots for your weapons: 1. Dynamic (default)
2. Radial
3. Grid
For the Radial and Grid layouts, a related option has been added:
KEYBOARD WEAPON SHORTCUTSYou can now customise weapon shortcuts with number keys (1–9). Shortcuts can be managed automatically based on your Weapon Selector loadout, or you can manually assign shortcuts. When browsing your inventory, any weapons linked to a keyboard shortcut will have its number appear. Added option:
Lets you press number keys 1–9 to select weapons based on your Weapon Selector loadout slots. Automatic does not allow for manual assigning. Lets you assign weapons to number keys 1–9 as desired, regardless of slot order. To assign a shortcut:
To load a shortcut:
Prevents number keys from accessing weapons. OTHER FIXES & IMPROVEMENTSControllers
PERSONAL NOTESlow and steady. Progress has been oh so slow with my psoriatic arthritis and faulty immune system. Popping paracetamol and ibuprofen every day to alleviate headaches and the never-ending nerve inflammation. Hard to think properly when my nerves are inflamed every day. Since version 0.2.6 (which was 2.5 months ago), I’ve only been managing work on this game about 2-3 hours per day. Fatigue has been dominating me. My immune system makes me so cripplingly tired and cognitively slow, it’s horrendous. Insomnia from waking in pain, unable to get back to sleep… Morning naps, afternoon naps, while also trying to juggle my children’s school schedule, and trying to work on the game somewhere in between! However, my rheumatologist doctor has started me on a different immunosuppressant medicine about 3 weeks ago. Things have been improving since. Sleeping better. Less fatigue. Able to think properly more often. Some days I’ve been managing 6 hours on the game per day lately, which has been lovely. My blood tests report my liver is inflamed from this illness, yet physically there's no scarring nor fibrosis (which was the purpose of my liver biopsy earlier this year), which is good news. In theory, if the inflammation can be reduced, my blood tests should improve. But if the liver suffers too much toxicity as a side effect from the medicine, that’s not good, so it’s a tough balancing act. We shall see what the coming weeks bring as more blood tests are done. Fingers crossed I'll be able to stay on this medicine this time. In terms of improving the dungeons, I am getting close to start work on the kitten-name rewards and collect-a-thon – will endeavour to reach out to the reward backers soon. The roadmap in the Steam forums for upcoming versions still stands. Damage and health number overhaul, gold trading in co-op, the mission to implement the first boss, and getting the mobile and console versions out the door... Still lots to do. Thanks for hanging in with me. — Chris |
Tallowmere 2
Cross-platform versionsSteam Out Now App Store Out Now Google Play Out Now itch.io Out NowStandalone versionsNintendo Switch™ Out NowStats
1,236
Unique players past month
Meta
News
Game Info
Socialise |