⚠️ WARNING: Potential spoilers below.

Version 0.3.4 – 31 March, 2022

Over the past couple months, development on the game has largely been spent getting the mobile version finalised, with support for cross-platform co-op with Steam and

0.3.4 is scheduled to be the initial mobile release when ready, but I am rolling this out to the desktop platforms first.

Final mobile testing is underway. Stay tuned.

– Chris


Hold to Jump:
  • Added option: "Hold to Jump". Available under Options > Advanced.
  • Privacy policy is now available under Options > Account.
  • Added account option: "Delete Data". This removes any statistics and analytical data that is linked to your account.


  • Xbox One Controller is now the default fallback controller type.
  • Left Stick Button (aka L3) and Right Stick Button (aka R3) are now bindable.
  • Improved detection and support for 8BitDo controllers, Nintendo Switch Pro Controller, PlayStation 4 controllers, PlayStation 5 controllers, and Xbox controllers.
  • Improved menu navigation if a controller uses BAYX layout instead of ABXY.
  • Added warning messages if actions are assigned to buttons that are not detected.
  • InControl Legacy is now the default controller module type, rather than InControl Native. The latest macOS 12.3 Monterey update seems to be less compatible with InControl Native.
  • The 12.3 Monterey update seems to severely break Xbox controller support.
  • Recommended controllers are now 8BitDo, PlayStation 4 (USB), PlayStation 5 (USB), and Steam Controller.


Couch Co-op:
  • Improved camera positioning and zooming when inspecting treasure chests.
  • Player weapon UI now hides after jumping, shielding, drinking, opening the weapon selector, or throwing a key.
  • Fixed an issue where players couldn't attack if their creature was behind their weapon UI.
  • Fixed an issue where treasure chest item pop-ups could show info for the wrong chest.
  • Fixed an issue where player weapon UI would sometimes not appear.
  • Fixed many jiggling UI text issues.
Debug Logging:
  • Debug data now includes a screenshot of the game.
  • Added advanced option: Verbose Statistics & Achievements.
  • Improved overflow prevention to check for 10 recent repeated messages, rather than 1 recent repeated message.
Online Co-op:
  • Final preparations for cross-platform play between mobile and desktop clients have been added. Stay tuned.
  • Fixed an issue where a key could be incorrectly held by multiple players.
  • Fixed an issue where disconnection alerts were not visible during a room transition.
  • Improved error handling when applying player creature data when joining a game.
  • Camera positioning is now improved if treasure chest UI exceeds top screen bounds.
  • Changelogs are now translated in-game (for recent and future versions).
  • Controller Debugger window now scales text to fit.
  • Feedback and bug report submissions now timeout after 10 seconds, rather than 7 seconds.
  • Fixed a raycast issue with many creatures where eye-check points were positioned on foreheads rather than eyes.
  • Fixed an error when applying poison particle effects.
  • Fixed an error when creating healthbar render textures.
  • Fixed an error with creature states.
  • Fixed an issue where local options could get reset during startup.
  • Fixed an issue where arcane arrow particles would linger too long.
  • Fixed an issue with the Loadout tab where weapon info could overlap description text.
  • Updated Unity to version 2021.2.16f1.
  • Updated Unity Post Processing package to version 3.2.1.

Tallowmere 2
© Chris McFarland 2024
Nintendo Switch is a trademark of Nintendo

Tallowmere 2

  • Roguelike dungeon platformer

Cross-platform versions

Steam Steam Out Now App Store App Store Out Now Google Play Google Play Out Now Out Now

Standalone versions

Nintendo Switch™ Nintendo Switch Out Now


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Game Info


Tallowmere 2: Curse of the Kittens

Mature 17+ – ESRB   16 – PEGI