Changelog

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⚠️ WARNING: Potential spoilers below.



Version 0.3.2 – 28 January, 2022

FIXES & IMPROVEMENTS

Boomerang:
  • Fixed and improved many collision and positional checks.
Boomerang + Multishot:
  • Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.

    Tallowmere 2 – Boomerang + Multishot
Online Co-op:
  • Increased debug logging, especially for room transitions – still investigating a rare error that can occur.
  • Added checks to ensure master NetIDs can't be created client-side when playing online.
Zaeries:
  • Improved collision detection with shields and walls.
  • Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.

    Tallowmere 2 – Zaerie shield-bouncing
  • Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.
Other fixes:
  • Improved hit detection for projectiles and Flail balls.
  • Fixed an error in the menus when a category became empty.
  • Fixed an error when a Stun Bomb collided with an enemy on first frame.
  • Fixed an error with creature states.
  • Fixed sprite ordering issues with giblet body parts.

 
Tallowmere 2
© Chris McFarland 2022

Tallowmere 2

  • Roguelike dungeon platformer
  • Work-in-progress

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  • Player modes:
  • Single-player
  • Couch Co-op
  • Online Co-op
  • Upcoming platforms:
  • Mobile: 2022
  • Console: 2022

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