Still preparing for mobileUpcoming improvements for version 0.3.6.
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12 August, 2022
Almost two months ago, version 0.3.5f was released. Since then, I've been working on getting version 0.3.6 ready. Here is the current state of things. MobileThe mobile version is working, including cross-platform online play. Big thank you to all testers involved. Touchscreen and gamepad support is done. The game is playable. However, there are a couple loose ends I am fixing to get full approval from Apple and Google before the mobile launch can happen. Google Play:
Once the fixes are done for upcoming 0.3.6, I will submit to Apple and Google again, and we’ll see if the fixes get approved. More issues might arise after that – time will tell. Once Apple and Google have approved everything, I will announce a release date. SteamThird-party cheats (which taint the Steam Leaderboards) and pirate copies (which taint the Online Co-op experience) have unfortunately become a thing. To address such issues, I am working on the following for upcoming 0.3.6: Online Co-op:
Rolling things togetherAll the above will be rolled into one version, because there are so many things intertwined. It's been taking time, and will still take a bit more time. Version 0.3.6 will be done when it's done, all in an effort to improve the dungeons. Client coding, game server coding, website coding, learning and implementing APIs, and dealing with plugin upgrades along the way... This is the joy of multi-platform software development, especially when dealing with submissions that can be rejected, all in the name of walled-garden quality assurance and adhering to guidelines. But we’re getting there. I will announce dates for the mobile release when dates are ready to announce. Work on the Nintendo Switch version will continue after all the above is sorted. Thank you for your patience.
PERSONAL NOTE:
— Chris ![]() |
Tallowmere 2
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