Fixed an issue of not being able to rejoin a loaded game. Account-matching is now improved between server and client, rather than relying on info stored in client's LocalSettings.ini file.
Fixed an issue where loading a saved game would not have its internal ID be reassigned on the server.
Poison:
Fixed issue where poison ticks would not hurt enemies. Poison ticks now hurt enemies as expected.
Other fixes:
Fixed a timing issue where kitten-rescuing cutscenes could start if kitten had been slain.
Fixed an item network error during room transitions.
Fixed connection issues with long player names.
Addressed errors that could happen when returning to the home room at the end of a run.
Addressed errors that could happen if players disconnected during the home room cutscene.
Improved server debug logging.
Improved server directory integrity checks.
OTHER FIXES & IMPROVEMENTS
Input prompts:
Improved text contrast and visibility.
Added clipboard paste support –
Ctrl+V on Windows and Linux;
Cmd+V on macOS.
Simplified Chinese:
Fixed incorrect string for Modifier_ExtraCritDamage.
Spanish:
Rarity 4: Renamed Legendario to Épico.
Renamed Catbeast to Bestia Felina.
Renamed Bumerang to Bumeran.
Other fixes:
Fixed an error with low-health text during game over sequence.
Fixed an error when trying to click debug log file shortcut.