This patch adds a couple language-related features, but is mainly focused on bug fixes.
There are still many features to be added. The list is large. Thank you for all the bug reports and requests. Working through things one at a time. Lots to do still.
Added IME (Input Method Editor) support. You should now be able to type in Simplified Chinese, Korean, and Japanese.
If Windows’ IME is enabled, a globe icon will appear beside the input field in-game.
This works for online chatting, editing text in the menus, and using the in-game feedback form.
macOS & Linux:
Unfortunately, the current Unity engine has issues with IME support on macOS and Linux. I have submitted a bug report to Unity; let’s hope IME support
is improved in a future Unity version.
KEYS
Entering a corridor or waypoint now causes players to drop any key they are holding. This should resolve issues of not knowing where keys are taken.
Keys are no longer affected by Magnetism for 0.6 seconds after being thrown. This allows keys to move away from the player.
TILTED
Corridors affected by the Tilted room modifier now have extra force to ensure keys and treasure are obtainable.
ONLINE CO-OP
Servers no longer process regular damage messages if a cutscene is playing.
Fixed rooms failing to load if one client happened to disconnect mid-load. Clients now reveal the room ~4 seconds later regardless if other clients are ready.
Fixed issue where player positions could be set incorrectly upon room load.
Fixed issue where a client could not perform certain actions after reconnecting.
Fixed error where kittens could receive fatal damage at the same time a cutscene could start.
Fixed various errors regarding doors, holding and throwing keys, treasure chest interactions, pedestal interactions, and damage constructors.
Improved handling of Demon Statue messages.
Improved server debug logging.
MENUS
Fixed long right-panel titles overlapping text underneath. Text content is now wrapped and pushed appropriately.
Navigating menu items with keyboard keys no longer scrolls right-panel content.
Improved handling if maximum saved game limit is reached.