0.2.8 Devlog: General thoughts
14 August, 2021
Didn't feel like lumping this in with the recent changelog, but let me type here.
Tallowmere 2 version 0.2.8 took about two months.
The bulk of 0.2.8 was been spent doing a lot of behind-the-scenes stuff, namely getting the mobile version ready. Like, 30 days spent ensuring things work on phone and tablet, iOS and Google Play achievements, leaderboards, cloud sync, and an In-App Purchase system.
Mobile, for the Western market, will be free-to-install with one IAP as a "Core Supporter Pack". Without the Supporter Pack, the dungeon becomes gimped past Room 10; namely less healing available, can only rescue two kittens, no Demon Statue Mystery Rewards, no buying potions, no couch co-op, no online co-op, no Weapon Rack access, and Magic Mirror restrictions. No dates to announce yet.
Steam version remains premium.
But yes, 30 days just to get the mobile version prepared. The joys of software development.
Some work has also been done to prepare for the Nintendo Switch version, and the upcoming Kitten Collect-a-thon mode. I hope you like hats.
Some other bugs were fixed in 0.2.8.
Now that 0.2.8 is done, I think back to fixing bugs as a priority is high. Pressing things are wanting to implement Steam Input for maximum controller compatibility.
The Options.t2 binary file also needs a refactor; will likely change this to a plaintext .ini format, much like LocalSettings.ini, for better accessibility.
Also in the short-term, UI tweaks still need to happen, and a small final push to get the mobile version ready for Apple and Google QA.
Play-testing still gets me excited. There is so much I want to change, adjust, and enhance. But made tricky (read: delayed) when there are still bugs to fix, and platforms to deploy to.
Leading up to the v0.2.8 patch just released, I did a solid one-hour test of single-player, and two hours of online co-op.
Pasting a note dump here... better here than some random txt file on my computer.
Some of the below are already issues on the issue tracker; other notes are fresh.General online thoughts:
There are so many things I still want to add. Bosses. Game modes. Online PvP. Dungeon Room Editor. Steam Workshop support. Russian and Japanese are still in the works. Ice. Stealth. Weapon tweaks. Persistent characters. So much to come...
Onwards, as always.
© Chris McFarland 2021
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